Development Roadmap

Transparent development. Realistic timelines. No bullshit.

Current Phase: Pre-Alpha Development
Next Milestone: Demo Release - February 2026
67% to Demo

The Journey

From prototype to persistent universe. Here's the plan.

2024-2025

Foundation

Core systems, prototypes, architecture decisions

  • ✓ Hex-grid combat prototype
  • ✓ Hardware system design
  • ✓ Server authoritatice architecture
  • ✓ Frontend UI/UX design
  • ✓ Database schema finalized
⚙️ Feb 2026

Demo Release - Tartarus Breakout

FREE | Single player experience | 1-2 hours gameplay

  • 5 progressive tutorial missions
  • Full hardware and software customization intro
  • Boss encounter (Tartarus prison break)
  • Online play (byt single player)
  • Progress transfers to full game
Goal: Validate core gameplay loop, gather feedback
📅 Mar-Apr 2026

Early Access Launch

Steam | Online multiplayer enabled

  • Hyperion Galaxy (20 planets, 2 systems)
  • Solo & squad content (2-4 players)
  • Crafting & marketplace
  • Main story: Act I complete
  • PGR Tiers 1-6 accessible
Goal: Stable multiplayer, economy balancing, community building
🚀 Q3 2026

Full Release (1.0)

Feature-complete | Story finished

  • All 3 story acts complete
  • PGR Tiers 1-10 (endgame content)
  • Raids (4 players)
  • Warp Gate Trial (15 players)
  • Guild system
  • Advanced crafting (rare blueprints)
  • 100+ hours content (tutorial → endgame)
Goal: Deliver complete, polished experience.
2027+

Post-Launch Content

Frequent updates, alternating free/paid content

  • New galaxies & systems
  • Seasonal events
  • Quality-of-life updates
  • Community-requested features
  • Balance patches & optimizations
  • Regular bug fixes and performance improvements
  • Community engagement initiatives
Goal: Years of content, sustainable development, growing universe

DLC & Monetization Policy

Fair pricing. No exploitation. Sustainable for solo dev. Respectful of your time and wallet.

🎁 Free Updates

  • Balance patches (always free)
  • Bug fixes (always free)
  • QoL improvements (always free)
  • Seasonal events (always free)
  • New features (usually free)
  • Content updates (alternate free/paid)

💰 Paid DLC

What You Pay For:

  • New galaxies (substantial content)
  • New systems (exclusive content, like chip sets)
  • Story expansions
  • Endgame raids
  • Cosmetics
  • Titles

What You DON'T Pay For:

  • Power (no pay-to-win)
  • Core features (guilds, crafting, etc.)
  • Bug fixes or balance

⏰ 18-Month Rule

All extension galaxies become completely free after 18 months.

Why?

  • No Fragmentation: Eventually all players have access to all galaxies
  • Fair to Late Adopters: Join 2 years later? Get everything
  • Early Supporter Value: 18 months exclusive access
  • Sustainable Revenue: Ongoing DLC sales fund development and servers while respecting players

Example:

Axiom Expansion releases Q1 2027.
Q3 2028: Becomes free for everyone.
Early buyers got 18 months head start + supported development and servers costs.

Hard Limits (Will Never Do)

❌ Pay-to-Win

No buying power. No XP boosters. No "premium" hardware. Cosmetics only.

❌ Lootboxes

Gambling mechanics = predatory. Never. You know what you're buying.

❌ NFTs/Crypto

Absolutely not. Ever. Don't ask.

❌ Subscriptions

Buy once, play forever. No monthly fees. Servers funded by DLC sales.

❌ Exclusive Pre-Order Bonuses

Early Access = support reward.

Community Shapes the Roadmap

Solo dev = limited perspective. You play the game. You know what sucks. Your feedback drives priorities.

Past Community Wins

(Examples will populate post-demo based on actual feedback)

Example: Power Grid Visibility

Issue: Beta testers confused about PGR downscaling.
Solution: Added real-time stat comparison UI (actual vs downscaled).
Result: Clarity improved, complaints dropped 80%.

Example: Heat Management

Issue: Overheating penalties too punishing.
Solution: Reduced forced cooldown time by 30%, added visual warnings.
Result: Balanced risk/reward, more aggressive playstyles viable.

Feature Voting

Discord polls + Reddit upvotes determine non-critical priorities. Critical bugs = immediate. Features = community-driven.

Example Vote (Hypothetical):

342 votes Loadout presets (save/swap builds)
287 votes Advanced marketplace filters
156 votes Guild customization options

Result: Loadout presets prioritized for next update. Others queued.

Roadmap FAQ

What if dates slip?

Answer: They probably will. Solo dev + realistic scope = delays happen. I'll communicate early and often. Quality over arbitrary deadlines. Demo Feb 2026 is locked. Everything else is "when it's ready."

Will Early Access price increase?

Answer: EA buyers pay a discounted price, locked forever. Full release (1.0) with full price for new buyers. Early supporters save ~$5.

Can I refund if I don't like Early Access?

Answer: Steam refund policy applies (< 2 hours played, <14 days owned). Play the free demo first to decide. No hard feelings.

What if you abandon the project?

Answer: Brutally honest: now impossible. Solo dev = all eggs in one basket. Mitigations: (1) Demo proves commitment, (2) Early Access only if demo succeeds, (3) Financial runway calculated for 2+ years. If worst happens, I'll try to sell it to someone else.

Will there be regional pricing?

Answer: Yes. Steam handles regional pricing automatically. Brazilian players won't pay US prices. Fair global access.

Mac/Linux support?

Answer: Yes.

Will you add [feature X]?

Answer: Maybe. Submit to Discord #feedback with rationale. Community votes on priorities. Popular requests = seriously considered. No guarantees, but I listen.

How long will servers stay online?

Answer: Minimum 5 years from 1.0 launch (guaranteed). Ideally: as long as players exist.

Can I buy all future DLC upfront?

Answer: No season pass planned, but future packs are a possibility. Buy what you want, when you want.

What about competitive/PvP?

Answer: I'll release it post-launch in a feature update within months.

Development Philosophy

These principles guide every decision. When in doubt, refer to these.

1. Respect Player Time

No grinding for grinding's sake. No daily login bonuses. No FOMO mechanics. Play when you want. Pause for months. Come back — your stuff is still there.

2. Respect Player Wallet

Fair pricing. No psychological manipulation. No lootboxes. No pay-to-win. Cosmetics and paid DLCs = support the dev, not competitive advantage.

3. Quality Over Quantity

20 polished planets > 100 copy-paste zones. Systems designed for depth, not checkbox features. If it doesn't improve the game, cut it.

4. Transparency

Public roadmap. Join Discord. Frequent devlogs. Honest about challenges and setbacks. No corporate PR speak. Direct communication with the community.

5. Community-Driven

Players vote on priorities. Feedback shapes balance. Your game as much as mine.

6. Long-Term Sustainability

Designed for years, not months. Systems scale. Content pipeline sustainable. Revenue model supports ongoing development without exploitation.

7. No Feature Creep

Stick to core vision: tactical hex MMO with hardware progression. Resist scope expansion. Deliver what's promised before adding "nice-to-haves."

8. Accessible Difficulty

Easy to learn, hard to master. Tutorials = comprehensive. Challenge = optional (harder difficulties, raids). Don't gatekeep with artificial difficulty.

Join the Journey

Play the Demo

See the roadmap in action. Tartarus Breakout demo drops February 2026. Free, standalone, progress transfers.

Download Demo Available february 2026

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Join Discord

Direct dev access. Vote on features. Shape the roadmap.

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