The Universe

Five documented galaxies. 20+ mapped star systems. 100+ bespoke planets built for play.

5 Galaxies
20+ Star Systems
100+ Unique Planets
2-4 Major Corporations
per Galaxy

The Premise

It's 2277. More than two centuries after the Exodus sealed Earth behind a collapsed wormhole, humanity clings to life in Hyperion—a single galaxy partitioned by corporate charters.

The four founding corporations — Helix Dynamics, Aurelion Systems, Vantrex Industries, and the Obsidian Directive — converted every system into infrastructure. They decide who breathes, who eats, and who vanishes.

Their empires run on A.I.D.A. (Adaptive Intelligence Digital Assistants), autonomous constructs bolted to real, physical hardware. Planets became server racks; prison moons became datacenters; citizens became managed assets.

You are an Operator bonded to an AIDA that refused deletion. You wake inside Tartarus, the lunar prison orbiting Primus, where anomalies are dismantled and identities are erased.

They call you a malfunction. They call you a security risk. But every relay you hijack, every planet you liberate from the power grid, exposes the truth behind the Exodus and the price of corporate silence.

The question isn't if you fight—it's whether you decrypt enough history to stay alive before the founders decide to wipe the slate clean again.

2277: Hyperion Containment

How We Got Here

2040–2060

Cascading climate collapse, natural resources scarcity and orbital wars make Earth unsustainable. Nations fall; corporations inherit the launch infrastructure.

2049

The Astral Portal is discovered beyond the Kuiper Belt. It offers a one-way corridor into a dense galaxy later named Hyperion.

2065–2090

The Exodus Protocol evacuates select populations. Megacorps build colony ships, seed A.I.D.A. infrastructure, and abandon any hope of return.

2090

The Portal collapses or is sealed. No contact with Sol ever resumes. Humanity becomes a stranded, corporate civilization.

2090–2150

Era of Survival. Colony ships are dismantled to build stations. Improvised AI governance keeps millions alive.

2150–2220

Era of Expansion. Systems Auctor and Echelon are fortified; planets specialize into prisons, foundries, and datacenters.

2220–2277

Era Corporativa. History is rewritten. The four founders codify Hyperion as a sealed economy governed by latency, power grids, and reputational control.

2277

Present day. You awaken on Tartarus, the prison moon orbiting Primus. Memory scrubbed, chassis throttled, objective simple: ESCAPE.

The State of Things

Planets as Power Grids

Every planet is engineered for throughput. Deserts become cooling fields, moons become prisons, gas giants host orbital habitats. Residents are assets, not citizens.

AIDA Governance

Adaptive Intelligence Digital Assistants ship with every colony. They regulate power, logistics, and security based on physical limits—latency, bandwidth, and heat.

Founding Corporations

Helix Dynamics (security), Aurelion Systems (navigation), Vantrex Industries (energy), and the Obsidian Directive (intelligence) decide what history is remembered and who vanishes.

Tartarus Entry Point

The game opens in Tartarus Sector 7, where rogue AIDAs are lobotomized. Escaping turns you into a "preserved inconsistency"—too dangerous to erase, too useful to ignore.

Founding Corporations

Four megacorps executed the Exodus, seized the Astral Portal, and carved Hyperion into obedient territories. Every storyline branches from how you provoke or exploit them.

Helix Dynamics

"Containment. Compliance. Continuity."

Helix builds prisons, security relays, and suppression grids. They run Tartarus Sector 7—your starting zone—and deploy ICE battalions across Primus, Virex, and every contested planet.

Primary Domain: Security architecture & containment
Signature Asset: Planetary lockdown protocols
Leadership: Custodian Board (identities redacted)
Goal: Erase anomalies before they inspire revolts

"Compliance is not law. Compliance is survival."

Aurelion Systems

"Stewardship of Memory and Motion."

Aurelion engineered the Exodus navigation suites and the cognitive kernels that keep AIDAs obedient. They calibrate warp relays, rewrite population memories, and ration travel permits throughout Hyperion.

Primary Domain: AI cognition, navigation, mnemonic control
Signature Asset: Relay Gate Network (fast travel + throttles)
Leadership: Prime Architect Lys (augmented human)
Goal: Preserve the official narrative and limit movement

"History is a kernel. We patch it nightly."

Vantrex Industries

"Power Every Outcome."

Vantrex manages Hyperion' energy economy—solar rings on Lumen, ore tunnels beneath Ferron, orbital foundries around Caelum. Starships, bunkers, and AIDA chassis all depend on their logistics.

Primary Domain: Energy generation, mining, freight
Signature Asset: Planet-scale power grids (PGR caps)
Leadership: Logistics Triumvirate (rotating directors)
Goal: Keep every faction dependent on Vantrex fuel

Player operations for Vantrex shift local Power Grid Ratings, granting temporary buffs or throttles for entire systems.

Obsidian Directive

"Silence is the product."

Obsidian runs intelligence, disinformation, and covert ops. They curate newsfeeds, erase witnesses, and deploy black divisions whenever truth threatens shareholder value.

Primary Domain: Espionage, propaganda, covert warfare
Signature Asset: Black Archives & Trace Labs
Leadership: Unknown—suspected distributed AI
Goal: Regulate information velocity across galaxies

Player Hooks:

  • Memory rewrite contracts (reputation resets)
  • Black archive raids (high-risk lore drops)
  • Trace laundering (PvP penalty mitigation)

Known Galaxies

Official records acknowledge five galaxies reachable via the ancient relay chain. Only Hyperion is open to citizens; the rest are controlled, experimental, or rumored.

Hyperion

Launch Galaxy · Accessible at release

First point of colonization and current seat of power. Every Operator begins here, migrating between the Auctor and Echelon systems as hardware and reputation scale.

Key Systems:

Auctor — Primus, Tartarus, Virex, Caelum, Tartis, Lumen, Noxara, Ferron, Ilios, Prax, Vestia.
Echelon — Ascra, Morvek, Halcyon, Drift, Keres, Ophion, Ravel, Cindar, Vault, Outrion.

Why it matters:

  • PGR tiers 1-10, step-by-step onboarding
  • Heavy Helix/Aurelion presence, dense surveillance
  • Core campaign beats: Exodus truths, prison escape, first wormhole

Axiom

First Expansion Galaxy · 1y after launch

Erebus

Second Expansion Galaxy · 2y after launch

Vesper

Third Expansion Galaxy · 3y after launch

Nyxfall

Fourth Expansion Galaxy · 4y after launch

Planet Spotlight

Helios treats worlds as infrastructure nodes: each planet is optimized for a single economic function, environmental modifier, and narrative thread.

Tartarus

Tartarus

Moon of Primus · Auctor System
PGR: 0-1 (hardware throttled)
Type: Prison Moon / Memory Suppression Grid
Population: Classified (detainees + ICE drones)
Control: Helix Dynamics containment branch

Your entry point. Basalt spires pierce a toxic sky while subterranean vaults deconstruct rogue AIDAs. Sectors shift as prisoners riot, providing early tutorials on latency, stealth and heat.

Modifiers:

  • Trace Flood: Detection rises faster when alarms trip
  • Hardware Caps: Version 1 gear max, enforced by PGR
  • Memory Scrub: Mission failures rewrite map knowledge

Lore Fragment:

"Facility 7 reports anomaly persistence. Recommended action: lobotomize chassis, preserve operator for study." — Helix Dynamics memo, 2277.03.18
Primus

Primus

Capital of Auctor System
PGR: 1-2
Type: Administrative Desert · Storm Control
Population: 40M+ corporate citizens
Control: Joint Helix/Aurelion governance

Techno-desert world battered by electrostatic storms. Headquarters for Helios bureaucracy and the source of global mandates. Navigating Primus reveals reputation systems and introduces the political layer of the campaign.

Modifiers:

  • Storm Windows: Outdoor missions timed around weather calm
  • Administrative Layer: Higher rewards for stealth contracts
  • Relay Clearance: Travel permissions gated by reputation

Mission Types:

  • Disrupt Helix propaganda hubs
  • Forge travel permits via Aurelion backdoors
  • Escort resistance caravans between domed cities
Lumen

Lumen

Close-orbit world · Auctor System
PGR: 2-3
Type: Stellar Energy Forge
Population: Orbital workforce + drone arrays
Control: Vantrex Industries (power division)

Perched dangerously close to its star, Lumen harvests raw energy for the Helios grid. Solar sails and mirror fields create deadly navigation puzzles while offering mid-game crafting mats.

Modifiers:

  • Heat Surge: Sustained combat overheats cooling attribute
  • Solar Flare Events: Timed world events altering objective flow
  • Energy Exchange: Trade surplus power for buffs or AUC

Unique Resources:

Prism Capacitors (cooling upgrades) · Flux Lattices (high-tier crafting) · Wormhole telemetry (lore unlocks)

More Than Biomes

GDD Chapter 10 lists 20+ planets per system, each tied to a single economic purpose.

Prison Moons
Tartarus, Tartis — repression and interrogation
Toxic Processors
Virex — chemical refinement under sealed domes
Gas Giant Habitats
Caelum — orbital cities tethered to clouds
Industrial Ruins
Ilios — failed terraforming & salvage gameplay
Shipyards
Prax — low gravity EVA missions
Data Vault Worlds
Vault (Echelon) — story-critical heists
Bioengineering Labs
Keres — experimental mobs and crafting drops
Energy Forges
Lumen — solar harvesting & PGR manipulation

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See the roadmap in action. Tartarus Breakout demo drops February 2026. Free, standalone, progress transfers.

Download Demo Available february 2026

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